![]() Setup a Settings menu option to turn Titan proximity attacks to a very small distance to allow for a calmer world experience option. Fixed a menu button scaling issue that would happen on low screen resolutions in the merchant buy menu Improved input logic for player movement so that it doesn't require the move button to be pressed again on keyboard after leaving a menu If you have suggestions or requests, jump into the Discord and lets chat! This build is focused specifically on some of the requests users have made recently and fixing some bugs. Some users have put in requests recently, but I have been super focused on getting the new online tech ready so I haven't been able to make many new builds. Oh, and the fish swim logic is better now. Improved interactions with contraptions so the player smoothly transitions to walk/run when the menu closes. Increase spawn time between Titan spawns. Settings to tune the aggressiveness of the Titans. The most recent builds also have updates for some user requested features and improvements. In addition to the updated language support, I am getting much closer to releasing the new online tech. Updates and improvements will continue to the localization logic as new features are added, and I am looking into the ability to add custom community languages if possible in a future build. Adding support for additional languages has been an ongoing tasks since spring of 2022 and the bulk of it is finally ready to share! The game now supports: English, Spanish, German, French, Japanese, Chinese (simplified), Portuguese (Brazil). The most recent Breakwaters build includes a big update to the translation logic and supported languages. Fixed stolen pirate boats sometimes spawning on a game load slightly away from where they had been saved. Improved "last used character" logic to use more reliable character info so it selects the correct last used character. Updated Travel Boat (Ferry) logic so that it cant time out and leave while you are in a menu. Updated object scale save logic so that they don't lose precision from compression when saved as a object placed on a dock. Fixed mission reward item rendering at the wrong size in 720 screen resolution. Updated health bars to stay around a little bit upon death so you can see the final damage amount done. Fixed an issue with the Ferry movement logic where the AI could start from world zero causing the visual to move through rocks and islands incorrectly as it tried to catch up. Fixed some missing localization entries. Improved localization update logic in settings screen so it better reacts to language changes. Update Villager "Titan Fight" title so it has the correct localization entry. Fixed NPC entering into a locked conversation state if you start a conversation with them and the menu is closed by a method that wasn't the "leave" button. Changed Black rock spawn logic in deep ocean small islands to spawn on flatter surfaces. Fixed localization on Titan Hammer stats in the description description. Fixed an issue where the cursor wouldn't turn on quickly enough in the main menu. Improved mission menu logic to not allow early exit of a mission dialog but to correctly move it forward quickly if the user is trying to do that. Increased distance that Village NPC can wander. Improved AI spawn logic to reduce performance impacting spamming. Updated object pooling logic to improve performance and smooth out transitions between island areas, this will also allow faster boats in the future. Fixed a rare rendering bug where an object of a specific type could stop rendering on an island unless you walk through it. they are not magicians, but had been temporarily confused and would be removed from the world at the wrong time. ![]() Trees (and a few other objects) will no longer be incorrectly removed from the world when traveling.
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